Sly Engine
GameObject Member List
This is the complete list of members for
GameObject
, including all inherited members.
Alarm0
()
Alarmable
private
virtual
Alarm1
()
Alarmable
private
virtual
Alarm2
()
Alarmable
private
virtual
Alarm3
()
Alarmable
private
virtual
Alarm4
()
Alarmable
private
virtual
Alarmable
()
Alarmable
Alarmable
(const Alarmable &)=delete
Alarmable
Alarmable
(Alarmable &&)=delete
Alarmable
AlarmDeregistration
(AlarmableManager::ALARM_ID id)
Alarmable
private
AlarmRegistration
(AlarmableManager::ALARM_ID id, float t)
Alarmable
private
Collidable
()
Collidable
Collidable
(const Collidable &)=delete
Collidable
Collidable
(Collidable &&)=delete
Collidable
CollisionTerrain
()
Collidable
virtual
ColVolume
Collidable
private
ConnectToScene
()
GameObject
defaultBS
Collidable
private
DisconnectFromScene
()
GameObject
Draw
()=0
Drawable
private
pure virtual
Draw2D
()
Drawable
inline
private
virtual
Drawable
()
Drawable
Drawable
(const Drawable &)=delete
Drawable
Drawable
(Drawable &&)=delete
Drawable
EVENT_TYPE
enum name
Inputable
ForcedSceneDeregistration
(Drawable *theObject)
Drawable
private
static
GameObject
()
GameObject
GameObject
(const GameObject &)=delete
GameObject
GameObject
(GameObject &&)=delete
GameObject
GameObjectAttorney
class
GameObject
friend
GetBSphere
()
Collidable
GetCollisionVolume
()
Collidable
Drawable::GetStorageRef
()
Drawable
private
inMap
Inputable
Inputable
()
Inputable
Inputable
(const Inputable &)=delete
Inputable
Inputable
(Inputable &&)=delete
Inputable
InputDataMap
typedef
Inputable
InputDataRef
typedef
Inputable
KEY_PRESS
enum value
Inputable
KEY_RELEASE
enum value
Inputable
KeyEvent
typedef
Inputable
KeyPressed
(AZUL_KEY inputKey)
Inputable
private
virtual
KeyReleased
(AZUL_KEY inputKey)
Inputable
private
virtual
myID
Collidable
private
operator=
(const GameObject &)=delete
GameObject
operator=
(GameObject &&)=delete
GameObject
Drawable::operator=
(const Drawable &)=delete
Drawable
Drawable::operator=
(Drawable &&)=delete
Drawable
Updatable::operator=
(const Updatable &)=delete
Updatable
Updatable::operator=
(Updatable &&)=delete
Updatable
Alarmable::operator=
(const Alarmable &)=delete
Alarmable
Alarmable::operator=
(Alarmable &&)=delete
Alarmable
Inputable::operator=
(const Inputable &)=delete
Inputable
Inputable::operator=
(Inputable &&)=delete
Inputable
Collidable::operator=
(const Collidable &)=delete
Collidable
Collidable::operator=
(Collidable &&)=delete
Collidable
pColModel
Collidable
private
pDeregCmd
Collidable
private
Drawable::pDeregistrationCmd
Drawable
private
pEntryCommand
GameObject
private
pExitCommand
GameObject
private
Drawable::pMyDeleteRef
Drawable
private
Collidable::pMyDeleteRef
Collidable
protected
pRegCmd
Collidable
private
Drawable::pRegistrationCmd
Drawable
private
RegCurrState
GameObject
private
RegData
Alarmable
private
Drawable::RegStateCurr
Drawable
private
Drawable::SceneDeregistration
()
Drawable
private
SceneEntry
()
GameObject
private
virtual
SceneExit
()
GameObject
private
virtual
Drawable::SceneRegistration
()
Drawable
private
SetCollidableGroup
()
Collidable
inline
protected
SetColliderModel
(Model *mod, VolumeType vol)
Collidable
protected
SubmitAlarmDeregistration
(int id)
Alarmable
protected
SubmitAlarmDeregistration
(AlarmableManager::ALARM_ID id)
Alarmable
protected
SubmitAlarmRegistration
(int id, float t)
Alarmable
protected
SubmitAlarmRegistration
(AlarmableManager::ALARM_ID id, float t)
Alarmable
protected
SubmitCollisionDeregistration
()
Collidable
protected
SubmitCollisionRegistration
()
Collidable
protected
SubmitDrawDeregistration
()
Drawable
protected
SubmitDrawRegistration
()
Drawable
protected
SubmitEntry
()
GameObject
SubmitExit
()
GameObject
SubmitKeyDeregistration
(AZUL_KEY inputKey, EVENT_TYPE e)
Inputable
protected
SubmitKeyRegistration
(AZUL_KEY inputKey, EVENT_TYPE e)
Inputable
protected
SubmitUpdateDeregistration
()
Updatable
protected
SubmitUpdateRegistration
()
Updatable
protected
TriggerAlarm
(AlarmableManager::ALARM_ID id)
Alarmable
private
Updatable
()
Updatable
Updatable
(const Updatable &)=delete
Updatable
Updatable
(Updatable &&)=delete
Updatable
Update
()=0
Updatable
private
pure virtual
UpdateCollisionData
(const Matrix &mat)
Collidable
protected
VolumeType
enum name
Collidable
~Alarmable
()
Alarmable
virtual
~Collidable
()
Collidable
virtual
~Drawable
()
Drawable
virtual
~GameObject
()
GameObject
virtual
~Inputable
()
Inputable
virtual
~Updatable
()
Updatable
virtual
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