CellMinMaxIndex(int i, int j) | TerrainObject | |
ComputeMinMax() | TerrainObject | |
Deinitialize() | TerrainObject | |
deltaLength | TerrainObject | private |
dimension | TerrainObject | private |
Draw() override | TerrainObject | virtual |
Draw2D() | Drawable | inlineprivatevirtual |
Drawable() | Drawable | |
Drawable(const Drawable &)=delete | Drawable | |
Drawable(Drawable &&)=delete | Drawable | |
DrawableGameObject()=default | DrawableGameObject | |
DrawableGameObject(const DrawableGameObject &)=delete | DrawableGameObject | |
DrawableGameObject(DrawableGameObject &&)=delete | DrawableGameObject | |
ForcedSceneDeregistration(Drawable *theObject) | Drawable | privatestatic |
GetAltitude(Vect pos) | TerrainObject | |
GetCellDimension() | TerrainObject | |
GetMinMaxVects(int i, int j, Vect &outputMin, Vect &outputMax) | TerrainObject | |
GetNormal(Vect pos) | TerrainObject | |
GetSideVertCount() | TerrainObject | |
GetStorageRef() | Drawable | private |
GetWorld() | TerrainObject | |
Initialize() | TerrainObject | |
length | TerrainObject | private |
maxHeight | TerrainObject | private |
operator=(const TerrainObject &)=delete | TerrainObject | |
operator=(TerrainObject &&)=delete | TerrainObject | |
DrawableGameObject::operator=(const DrawableGameObject &)=delete | DrawableGameObject | |
DrawableGameObject::operator=(DrawableGameObject &&)=delete | DrawableGameObject | |
Drawable::operator=(const Drawable &)=delete | Drawable | |
Drawable::operator=(Drawable &&)=delete | Drawable | |
pDeregistrationCmd | Drawable | private |
pGObjFT | TerrainObject | private |
PixelIndex(int side, int i, int j) | TerrainObject | private |
PixelToFloat(unsigned char hval) | TerrainObject | private |
pModTerrain | TerrainObject | private |
pMyDeleteRef | Drawable | private |
pObjWF | TerrainObject | private |
pRegistrationCmd | Drawable | private |
pTriList | TerrainObject | private |
pVerts | TerrainObject | private |
RegStateCurr | Drawable | private |
SceneDeregistration() | Drawable | private |
SceneRegistration() | Drawable | private |
SetWorld(Matrix world) | TerrainObject | |
ShowCellsUnderCollidable(Collidable *colObject) | TerrainObject | |
ShowLinePosition(Vect &pos) | TerrainObject | |
ShowNormal(Frigate *theFrigate) | TerrainObject | |
SideVertCount | TerrainObject | private |
SubmitDrawDeregistration() | Drawable | protected |
SubmitDrawRegistration() | Drawable | protected |
TerrainCells | TerrainObject | private |
TerrainObject()=delete | TerrainObject | |
TerrainObject(const TerrainObject &)=delete | TerrainObject | |
TerrainObject(TerrainObject &&)=delete | TerrainObject | |
TerrainObject(const char *heightMapFile, std::string textureKey, float sideLength, float maxHeight, int repeatU, int repeatV) | TerrainObject | |
TriIndex(int i, int j) | TerrainObject | private |
VertexIndex(int i, int j) | TerrainObject | private |
VisualizeAllCells() | TerrainObject | |
WorldMat | TerrainObject | private |
~Drawable() | Drawable | virtual |
~DrawableGameObject()=default | DrawableGameObject | virtual |
~TerrainObject() | TerrainObject | virtual |