| CellMinMaxIndex(int i, int j) | TerrainObject | |
| ComputeMinMax() | TerrainObject | |
| Deinitialize() | TerrainObject | |
| deltaLength | TerrainObject | private |
| dimension | TerrainObject | private |
| Draw() override | TerrainObject | virtual |
| Draw2D() | Drawable | inlineprivatevirtual |
| Drawable() | Drawable | |
| Drawable(const Drawable &)=delete | Drawable | |
| Drawable(Drawable &&)=delete | Drawable | |
| DrawableGameObject()=default | DrawableGameObject | |
| DrawableGameObject(const DrawableGameObject &)=delete | DrawableGameObject | |
| DrawableGameObject(DrawableGameObject &&)=delete | DrawableGameObject | |
| ForcedSceneDeregistration(Drawable *theObject) | Drawable | privatestatic |
| GetAltitude(Vect pos) | TerrainObject | |
| GetCellDimension() | TerrainObject | |
| GetMinMaxVects(int i, int j, Vect &outputMin, Vect &outputMax) | TerrainObject | |
| GetNormal(Vect pos) | TerrainObject | |
| GetSideVertCount() | TerrainObject | |
| GetStorageRef() | Drawable | private |
| GetWorld() | TerrainObject | |
| Initialize() | TerrainObject | |
| length | TerrainObject | private |
| maxHeight | TerrainObject | private |
| operator=(const TerrainObject &)=delete | TerrainObject | |
| operator=(TerrainObject &&)=delete | TerrainObject | |
| DrawableGameObject::operator=(const DrawableGameObject &)=delete | DrawableGameObject | |
| DrawableGameObject::operator=(DrawableGameObject &&)=delete | DrawableGameObject | |
| Drawable::operator=(const Drawable &)=delete | Drawable | |
| Drawable::operator=(Drawable &&)=delete | Drawable | |
| pDeregistrationCmd | Drawable | private |
| pGObjFT | TerrainObject | private |
| PixelIndex(int side, int i, int j) | TerrainObject | private |
| PixelToFloat(unsigned char hval) | TerrainObject | private |
| pModTerrain | TerrainObject | private |
| pMyDeleteRef | Drawable | private |
| pObjWF | TerrainObject | private |
| pRegistrationCmd | Drawable | private |
| pTriList | TerrainObject | private |
| pVerts | TerrainObject | private |
| RegStateCurr | Drawable | private |
| SceneDeregistration() | Drawable | private |
| SceneRegistration() | Drawable | private |
| SetWorld(Matrix world) | TerrainObject | |
| ShowCellsUnderCollidable(Collidable *colObject) | TerrainObject | |
| ShowLinePosition(Vect &pos) | TerrainObject | |
| ShowNormal(Frigate *theFrigate) | TerrainObject | |
| SideVertCount | TerrainObject | private |
| SubmitDrawDeregistration() | Drawable | protected |
| SubmitDrawRegistration() | Drawable | protected |
| TerrainCells | TerrainObject | private |
| TerrainObject()=delete | TerrainObject | |
| TerrainObject(const TerrainObject &)=delete | TerrainObject | |
| TerrainObject(TerrainObject &&)=delete | TerrainObject | |
| TerrainObject(const char *heightMapFile, std::string textureKey, float sideLength, float maxHeight, int repeatU, int repeatV) | TerrainObject | |
| TriIndex(int i, int j) | TerrainObject | private |
| VertexIndex(int i, int j) | TerrainObject | private |
| VisualizeAllCells() | TerrainObject | |
| WorldMat | TerrainObject | private |
| ~Drawable() | Drawable | virtual |
| ~DrawableGameObject()=default | DrawableGameObject | virtual |
| ~TerrainObject() | TerrainObject | virtual |