Sly Engine
|
This is a basic demo. More...
This is a basic demo.
The beginning of a game must have two major components. We need a scene and we need an object. This tutorial is aimed at getting started with these basic components.
To begin, you will need to create a named scene that inherits from the class Scene.
This is the end of our basic scene header. We next need to setup the Initialize and SceneEnd functions to load in our game object. For further details about setting up the game object and loading in the model, textures, and shader see the Getting started section.