Sly Engine
AlarmableAttorney::GameLoop Class Reference

#include <AlarmableAttorney.h>

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Static Private Member Functions

static void TriggerAlarm (AlarmableManager::ALARM_ID id, Alarmable *pMgr)
 
static AlarmableManager::StorageEntryRef GetStorageRef (AlarmableManager::ALARM_ID id, Alarmable *pMgr)
 

Friends

class AlarmableManager
 
class Scene
 

Member Function Documentation

◆ GetStorageRef()

static AlarmableManager::StorageEntryRef AlarmableAttorney::GameLoop::GetStorageRef ( AlarmableManager::ALARM_ID  id,
Alarmable pMgr 
)
inlinestaticprivate
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◆ TriggerAlarm()

static void AlarmableAttorney::GameLoop::TriggerAlarm ( AlarmableManager::ALARM_ID  id,
Alarmable pMgr 
)
inlinestaticprivate
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Friends And Related Function Documentation

◆ AlarmableManager

friend class AlarmableManager
friend

◆ Scene

friend class Scene
friend

The documentation for this class was generated from the following file: