Sly Engine
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#include <BurstType.h>
Public Types | |
enum | Patterns { Sphere } |
Public Member Functions | |
BurstType ()=default | |
BurstType (const BurstType &otherBurst)=default | |
BurstType (BurstType &&)=delete | |
BurstType & | operator= (const BurstType &)=delete |
BurstType & | operator= (BurstType &&)=delete |
virtual | ~BurstType ()=default |
virtual void | CalculatePosition (Vect &pos, Vect &direction, float speed) |
enum BurstType::Patterns |
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default |
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default |
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delete |
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virtualdefault |
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virtual |
Reimplemented in BurstTypePulse, and BurstTypeSpherical.