Sly Engine
InputableAttorney::GameLoop Class Reference

#include <InputableAttorney.h>

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Static Private Member Functions

static void KeyPressed (Inputable *in, AZUL_KEY inKey)
 
static void KeyReleased (Inputable *in, AZUL_KEY inKey)
 

Friends

class KeyboardEventManager
 
class SingleKeyEventManager
 

Member Function Documentation

◆ KeyPressed()

static void InputableAttorney::GameLoop::KeyPressed ( Inputable in,
AZUL_KEY  inKey 
)
inlinestaticprivate
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◆ KeyReleased()

static void InputableAttorney::GameLoop::KeyReleased ( Inputable in,
AZUL_KEY  inKey 
)
inlinestaticprivate
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Friends And Related Function Documentation

◆ KeyboardEventManager

friend class KeyboardEventManager
friend

◆ SingleKeyEventManager

friend class SingleKeyEventManager
friend

The documentation for this class was generated from the following file: