#include <BurstFactory.h>
◆ ItemList
◆ StorageRef
◆ BurstFactory() [1/3]
  
  
      
        
          | BurstFactory::BurstFactory  | 
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◆ BurstFactory() [2/3]
◆ BurstFactory() [3/3]
◆ ~BurstFactory()
  
  
      
        
          | BurstFactory::~BurstFactory  | 
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privatedefault   | 
  
 
 
◆ CreateBurst()
  
  
      
        
          | static Burst* BurstFactory::CreateBurst  | 
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          ParticleEffect *  | 
          pe,  | 
         
        
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          int  | 
          numParticles,  | 
         
        
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          float  | 
          lifeTime,  | 
         
        
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          float  | 
          speed,  | 
         
        
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          Vect  | 
          pos,  | 
         
        
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          Matrix  | 
          rot  | 
         
        
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          ) | 
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inlinestatic   | 
  
 
 
◆ Instance()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ privCreateBurst()
  
  
      
        
          | Burst * BurstFactory::privCreateBurst  | 
          ( | 
          ParticleEffect *  | 
          pe,  | 
         
        
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          int  | 
          numParticles,  | 
         
        
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          float  | 
          lifeTime,  | 
         
        
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          float  | 
          speed,  | 
         
        
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          Vect  | 
          pos,  | 
         
        
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          Matrix  | 
          rot  | 
         
        
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          ) | 
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private   | 
  
 
 
◆ privRecycleBurst()
  
  
      
        
          | void BurstFactory::privRecycleBurst  | 
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          Burst *  | 
          b | ) | 
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private   | 
  
 
 
◆ privTerminate()
  
  
      
        
          | void BurstFactory::privTerminate  | 
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private   | 
  
 
 
◆ RecycleBurst()
  
  
      
        
          | static void BurstFactory::RecycleBurst  | 
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          Burst *  | 
          b | ) | 
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inlinestatic   | 
  
 
 
◆ Terminate()
  
  
      
        
          | static void BurstFactory::Terminate  | 
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inlinestatic   | 
  
 
 
◆ activeItems
◆ myBurstPool
◆ ptrInstance
The documentation for this class was generated from the following files: