#include <BurstFactory.h>
◆ ItemList
◆ StorageRef
◆ BurstFactory() [1/3]
BurstFactory::BurstFactory |
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private |
◆ BurstFactory() [2/3]
◆ BurstFactory() [3/3]
◆ ~BurstFactory()
BurstFactory::~BurstFactory |
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privatedefault |
◆ CreateBurst()
static Burst* BurstFactory::CreateBurst |
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ParticleEffect * |
pe, |
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int |
numParticles, |
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float |
lifeTime, |
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float |
speed, |
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Vect |
pos, |
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Matrix |
rot |
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inlinestatic |
◆ Instance()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ privCreateBurst()
Burst * BurstFactory::privCreateBurst |
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ParticleEffect * |
pe, |
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int |
numParticles, |
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float |
lifeTime, |
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float |
speed, |
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Vect |
pos, |
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Matrix |
rot |
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) |
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private |
◆ privRecycleBurst()
void BurstFactory::privRecycleBurst |
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Burst * |
b | ) |
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private |
◆ privTerminate()
void BurstFactory::privTerminate |
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private |
◆ RecycleBurst()
static void BurstFactory::RecycleBurst |
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Burst * |
b | ) |
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inlinestatic |
◆ Terminate()
static void BurstFactory::Terminate |
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inlinestatic |
◆ activeItems
◆ myBurstPool
◆ ptrInstance
The documentation for this class was generated from the following files: