#include <ParticleEffect.h>
◆ ParticleEffect() [1/3]
| ParticleEffect::ParticleEffect |
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| ) |
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◆ ParticleEffect() [2/3]
◆ ParticleEffect() [3/3]
◆ ~ParticleEffect()
| ParticleEffect::~ParticleEffect |
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virtual |
◆ GetBurstCount()
| int ParticleEffect::GetBurstCount |
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◆ GetBurstFrequency()
| float ParticleEffect::GetBurstFrequency |
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◆ GetBurstLife()
| float ParticleEffect::GetBurstLife |
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◆ GetBurstScale()
| float ParticleEffect::GetBurstScale |
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◆ GetBurstSpeed()
| float ParticleEffect::GetBurstSpeed |
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◆ GetBurstType()
◆ GetEmitterLife()
| float ParticleEffect::GetEmitterLife |
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◆ getGraphicsObject()
| GraphicsObject_TextureFlat * ParticleEffect::getGraphicsObject |
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◆ GetMaxAngle()
| float ParticleEffect::GetMaxAngle |
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◆ GetMinAngle()
| float ParticleEffect::GetMinAngle |
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◆ operator=() [1/2]
◆ operator=() [2/2]
◆ SetCurrentEmitter()
◆ SetGraphicsObject()
| void ParticleEffect::SetGraphicsObject |
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std::string |
model, |
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std::string |
texture |
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) |
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◆ SpawnParticleEmitter()
| void ParticleEffect::SpawnParticleEmitter |
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Vect & |
pos, |
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Matrix & |
rot |
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) |
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◆ burstCount
| int ParticleEffect::burstCount |
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protected |
◆ burstFrequency
| float ParticleEffect::burstFrequency |
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protected |
◆ burstLife
| float ParticleEffect::burstLife |
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protected |
◆ burstScale
| float ParticleEffect::burstScale |
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protected |
◆ burstSpeed
| float ParticleEffect::burstSpeed |
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protected |
◆ burstType
◆ currEmitter
◆ EmitterLife
| float ParticleEffect::EmitterLife |
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protected |
◆ maxAngle
| float ParticleEffect::maxAngle |
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protected |
◆ minAngle
| float ParticleEffect::minAngle |
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protected |
◆ pGo
| GraphicsObject_TextureFlat* ParticleEffect::pGo |
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protected |
◆ pModel
| Model* ParticleEffect::pModel |
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protected |
◆ pShader
| ShaderObject* ParticleEffect::pShader |
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protected |
◆ pTex
| Texture* ParticleEffect::pTex |
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protected |
The documentation for this class was generated from the following files: