#include <ParticleEffect.h>
◆ ParticleEffect() [1/3]
ParticleEffect::ParticleEffect |
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◆ ParticleEffect() [2/3]
◆ ParticleEffect() [3/3]
◆ ~ParticleEffect()
ParticleEffect::~ParticleEffect |
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virtual |
◆ GetBurstCount()
int ParticleEffect::GetBurstCount |
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◆ GetBurstFrequency()
float ParticleEffect::GetBurstFrequency |
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◆ GetBurstLife()
float ParticleEffect::GetBurstLife |
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◆ GetBurstScale()
float ParticleEffect::GetBurstScale |
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◆ GetBurstSpeed()
float ParticleEffect::GetBurstSpeed |
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◆ GetBurstType()
◆ GetEmitterLife()
float ParticleEffect::GetEmitterLife |
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◆ getGraphicsObject()
GraphicsObject_TextureFlat * ParticleEffect::getGraphicsObject |
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◆ GetMaxAngle()
float ParticleEffect::GetMaxAngle |
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◆ GetMinAngle()
float ParticleEffect::GetMinAngle |
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◆ operator=() [1/2]
◆ operator=() [2/2]
◆ SetCurrentEmitter()
◆ SetGraphicsObject()
void ParticleEffect::SetGraphicsObject |
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std::string |
model, |
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std::string |
texture |
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◆ SpawnParticleEmitter()
void ParticleEffect::SpawnParticleEmitter |
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Vect & |
pos, |
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Matrix & |
rot |
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◆ burstCount
int ParticleEffect::burstCount |
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◆ burstFrequency
float ParticleEffect::burstFrequency |
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protected |
◆ burstLife
float ParticleEffect::burstLife |
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◆ burstScale
float ParticleEffect::burstScale |
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◆ burstSpeed
float ParticleEffect::burstSpeed |
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◆ burstType
◆ currEmitter
◆ EmitterLife
float ParticleEffect::EmitterLife |
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◆ maxAngle
float ParticleEffect::maxAngle |
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◆ minAngle
float ParticleEffect::minAngle |
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protected |
◆ pGo
GraphicsObject_TextureFlat* ParticleEffect::pGo |
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◆ pModel
Model* ParticleEffect::pModel |
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◆ pShader
ShaderObject* ParticleEffect::pShader |
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◆ pTex
Texture* ParticleEffect::pTex |
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The documentation for this class was generated from the following files: