Sly Engine
GameObjectAttorney Class Reference

#include <GameObjectAttorney.h>

Collaboration diagram for GameObjectAttorney:
Collaboration graph

Classes

class  Exit
 

Private Member Functions

 GameObjectAttorney ()=delete
 
 GameObjectAttorney (const GameObjectAttorney &)=delete
 
 GameObjectAttorney (GameObjectAttorney &&)=delete
 
GameObjectAttorneyoperator= (const GameObjectAttorney &)=delete
 
GameObjectAttorneyoperator= (GameObjectAttorney &&)=delete
 
 ~GameObjectAttorney ()=delete
 

Constructor & Destructor Documentation

◆ GameObjectAttorney() [1/3]

GameObjectAttorney::GameObjectAttorney ( )
privatedelete

◆ GameObjectAttorney() [2/3]

GameObjectAttorney::GameObjectAttorney ( const GameObjectAttorney )
privatedelete

◆ GameObjectAttorney() [3/3]

GameObjectAttorney::GameObjectAttorney ( GameObjectAttorney &&  )
privatedelete

◆ ~GameObjectAttorney()

GameObjectAttorney::~GameObjectAttorney ( )
privatedelete

Member Function Documentation

◆ operator=() [1/2]

GameObjectAttorney& GameObjectAttorney::operator= ( const GameObjectAttorney )
privatedelete

◆ operator=() [2/2]

GameObjectAttorney& GameObjectAttorney::operator= ( GameObjectAttorney &&  )
privatedelete

The documentation for this class was generated from the following file: