Sly Engine
SceneChangeCommandBase Class Reference

#include <SceneChangeCommandBase.h>

Inheritance diagram for SceneChangeCommandBase:
Inheritance graph
Collaboration diagram for SceneChangeCommandBase:
Collaboration graph

Public Member Functions

 SceneChangeCommandBase ()=default
 Default constructor. More...
 
 SceneChangeCommandBase (const SceneChangeCommandBase &)=delete
 Copy constructor. More...
 
 SceneChangeCommandBase (SceneChangeCommandBase &&)=delete
 Move constructor. More...
 
SceneChangeCommandBaseoperator= (const SceneChangeCommandBase &)=delete
 Assignment operator. More...
 
SceneChangeCommandBaseoperator= (SceneChangeCommandBase &&)=delete
 Move assignment operator. More...
 
virtual ~SceneChangeCommandBase ()=default
 Deconstructor. More...
 
- Public Member Functions inherited from CommandBase
 CommandBase ()=default
 Default constructor. More...
 
 CommandBase (const CommandBase &)=delete
 Copy constructor. More...
 
 CommandBase (CommandBase &&)=delete
 Move constructor. More...
 
CommandBaseoperator= (const CommandBase &)=delete
 Assignment operator. More...
 
CommandBaseoperator= (CommandBase &&)=delete
 Move assignment operator. More...
 
virtual ~CommandBase ()=default
 Deconstructor. More...
 
virtual void execute ()=0
 Executes this command. Pure virtual function must be defined by all derived commands. More...
 

Constructor & Destructor Documentation

◆ SceneChangeCommandBase() [1/3]

SceneChangeCommandBase::SceneChangeCommandBase ( )
default

Default constructor.

◆ SceneChangeCommandBase() [2/3]

SceneChangeCommandBase::SceneChangeCommandBase ( const SceneChangeCommandBase )
delete

Copy constructor.

◆ SceneChangeCommandBase() [3/3]

SceneChangeCommandBase::SceneChangeCommandBase ( SceneChangeCommandBase &&  )
delete

Move constructor.

◆ ~SceneChangeCommandBase()

virtual SceneChangeCommandBase::~SceneChangeCommandBase ( )
virtualdefault

Deconstructor.

Member Function Documentation

◆ operator=() [1/2]

SceneChangeCommandBase& SceneChangeCommandBase::operator= ( const SceneChangeCommandBase )
delete

Assignment operator.

◆ operator=() [2/2]

SceneChangeCommandBase& SceneChangeCommandBase::operator= ( SceneChangeCommandBase &&  )
delete

Move assignment operator.


The documentation for this class was generated from the following file: