Sly Engine
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#include <SceneChangeCommandBase.h>
Public Member Functions | |
SceneChangeCommandBase ()=default | |
Default constructor. More... | |
SceneChangeCommandBase (const SceneChangeCommandBase &)=delete | |
Copy constructor. More... | |
SceneChangeCommandBase (SceneChangeCommandBase &&)=delete | |
Move constructor. More... | |
SceneChangeCommandBase & | operator= (const SceneChangeCommandBase &)=delete |
Assignment operator. More... | |
SceneChangeCommandBase & | operator= (SceneChangeCommandBase &&)=delete |
Move assignment operator. More... | |
virtual | ~SceneChangeCommandBase ()=default |
Deconstructor. More... | |
Public Member Functions inherited from CommandBase | |
CommandBase ()=default | |
Default constructor. More... | |
CommandBase (const CommandBase &)=delete | |
Copy constructor. More... | |
CommandBase (CommandBase &&)=delete | |
Move constructor. More... | |
CommandBase & | operator= (const CommandBase &)=delete |
Assignment operator. More... | |
CommandBase & | operator= (CommandBase &&)=delete |
Move assignment operator. More... | |
virtual | ~CommandBase ()=default |
Deconstructor. More... | |
virtual void | execute ()=0 |
Executes this command. Pure virtual function must be defined by all derived commands. More... | |
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default |
Default constructor.
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delete |
Copy constructor.
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delete |
Move constructor.
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virtualdefault |
Deconstructor.
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delete |
Assignment operator.
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delete |
Move assignment operator.