#include <CommandBase.h>
◆ CommandBase() [1/3]
CommandBase::CommandBase |
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default |
◆ CommandBase() [2/3]
◆ CommandBase() [3/3]
◆ ~CommandBase()
virtual CommandBase::~CommandBase |
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virtualdefault |
◆ execute()
void CommandBase::execute |
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pure virtual |
Executes this command. Pure virtual function must be defined by all derived commands.
Implemented in ConsoleCommand, SceneChangeCommandSwap, InputableRegistrationCommand, InputableDeregistrationCommand, KillCommand, VisualizeOBBCommand, AlarmableDeregistrationCommand, AlarmableRegistrationCommand, DrawableDeregistrationCommand, DrawableRegistrationCommand, UpdateDeregistrationCommand, UpdateRegistrationCommand, GameObjectEntryCommand, GameObjectExitCommand, GodCamCommand, VisualizeBSphereCommand, CollisionTestTerrainCommand, PingCommand, TimeRequestCommand, CollisionTestPairCommand, CollisionTestSelfCommand, ReloadCommand, VisualizeAABBCommand, VisualizeGenericBox, SceneChangeNullCommand, CollisionDeregistrationCommand, and CollisionRegistrationCommand.
◆ operator=() [1/2]
Move assignment operator.
◆ operator=() [2/2]
The documentation for this class was generated from the following file: