Sly Engine
GameObjectEntryCommand Class Reference

#include <GameObjectEntryCommand.h>

Inheritance diagram for GameObjectEntryCommand:
Inheritance graph
Collaboration diagram for GameObjectEntryCommand:
Collaboration graph

Public Member Functions

 GameObjectEntryCommand ()=delete
 Default constructor. More...
 
 GameObjectEntryCommand (const GameObjectEntryCommand &)=delete
 Copy constructor. More...
 
 GameObjectEntryCommand (GameObjectEntryCommand &&)=delete
 Move constructor. More...
 
GameObjectEntryCommandoperator= (const GameObjectEntryCommand &)=delete
 Assignment operator. More...
 
GameObjectEntryCommandoperator= (GameObjectEntryCommand &&)=delete
 Move assignment operator. More...
 
virtual ~GameObjectEntryCommand ()=default
 Deconstructor. More...
 
 GameObjectEntryCommand (GameObject *ptrOb)
 Constructor. More...
 
void execute () override
 Executes this command. More...
 
- Public Member Functions inherited from SceneRegistry
 SceneRegistry ()=default
 Default constructor. More...
 
 SceneRegistry (const SceneRegistry &)=delete
 Copy constructor. More...
 
 SceneRegistry (SceneRegistry &&)=delete
 Move constructor. More...
 
SceneRegistryoperator= (const SceneRegistry &)=delete
 Assignment operator. More...
 
SceneRegistryoperator= (SceneRegistry &&)=delete
 Move assignment operator. More...
 
virtual ~SceneRegistry ()=default
 Deconstructor. More...
 
- Public Member Functions inherited from CommandBase
 CommandBase ()=default
 Default constructor. More...
 
 CommandBase (const CommandBase &)=delete
 Copy constructor. More...
 
 CommandBase (CommandBase &&)=delete
 Move constructor. More...
 
CommandBaseoperator= (const CommandBase &)=delete
 Assignment operator. More...
 
CommandBaseoperator= (CommandBase &&)=delete
 Move assignment operator. More...
 
virtual ~CommandBase ()=default
 Deconstructor. More...
 

Public Attributes

GameObjectptrOb
 The pointer to the GameObject to enter. More...
 

Constructor & Destructor Documentation

◆ GameObjectEntryCommand() [1/4]

GameObjectEntryCommand::GameObjectEntryCommand ( )
delete

Default constructor.

◆ GameObjectEntryCommand() [2/4]

GameObjectEntryCommand::GameObjectEntryCommand ( const GameObjectEntryCommand )
delete

Copy constructor.

◆ GameObjectEntryCommand() [3/4]

GameObjectEntryCommand::GameObjectEntryCommand ( GameObjectEntryCommand &&  )
delete

Move constructor.

◆ ~GameObjectEntryCommand()

virtual GameObjectEntryCommand::~GameObjectEntryCommand ( )
virtualdefault

Deconstructor.

◆ GameObjectEntryCommand() [4/4]

GameObjectEntryCommand::GameObjectEntryCommand ( GameObject ptrOb)

Constructor.

Parameters
[in,out]ptrObIf non-null, the pointer to the GameObject.

Member Function Documentation

◆ execute()

void GameObjectEntryCommand::execute ( )
overridevirtual

Executes this command.

Implements CommandBase.

Here is the call graph for this function:

◆ operator=() [1/2]

GameObjectEntryCommand& GameObjectEntryCommand::operator= ( const GameObjectEntryCommand )
delete

Assignment operator.

◆ operator=() [2/2]

GameObjectEntryCommand& GameObjectEntryCommand::operator= ( GameObjectEntryCommand &&  )
delete

Move assignment operator.

Member Data Documentation

◆ ptrOb

GameObject* GameObjectEntryCommand::ptrOb

The pointer to the GameObject to enter.


The documentation for this class was generated from the following files: