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Sly Engine
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#include <GameObjectEntryCommand.h>


Public Member Functions | |
| GameObjectEntryCommand ()=delete | |
| Default constructor. More... | |
| GameObjectEntryCommand (const GameObjectEntryCommand &)=delete | |
| Copy constructor. More... | |
| GameObjectEntryCommand (GameObjectEntryCommand &&)=delete | |
| Move constructor. More... | |
| GameObjectEntryCommand & | operator= (const GameObjectEntryCommand &)=delete |
| Assignment operator. More... | |
| GameObjectEntryCommand & | operator= (GameObjectEntryCommand &&)=delete |
| Move assignment operator. More... | |
| virtual | ~GameObjectEntryCommand ()=default |
| Deconstructor. More... | |
| GameObjectEntryCommand (GameObject *ptrOb) | |
| Constructor. More... | |
| void | execute () override |
| Executes this command. More... | |
Public Member Functions inherited from SceneRegistry | |
| SceneRegistry ()=default | |
| Default constructor. More... | |
| SceneRegistry (const SceneRegistry &)=delete | |
| Copy constructor. More... | |
| SceneRegistry (SceneRegistry &&)=delete | |
| Move constructor. More... | |
| SceneRegistry & | operator= (const SceneRegistry &)=delete |
| Assignment operator. More... | |
| SceneRegistry & | operator= (SceneRegistry &&)=delete |
| Move assignment operator. More... | |
| virtual | ~SceneRegistry ()=default |
| Deconstructor. More... | |
Public Member Functions inherited from CommandBase | |
| CommandBase ()=default | |
| Default constructor. More... | |
| CommandBase (const CommandBase &)=delete | |
| Copy constructor. More... | |
| CommandBase (CommandBase &&)=delete | |
| Move constructor. More... | |
| CommandBase & | operator= (const CommandBase &)=delete |
| Assignment operator. More... | |
| CommandBase & | operator= (CommandBase &&)=delete |
| Move assignment operator. More... | |
| virtual | ~CommandBase ()=default |
| Deconstructor. More... | |
Public Attributes | |
| GameObject * | ptrOb |
| The pointer to the GameObject to enter. More... | |
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delete |
Default constructor.
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delete |
Copy constructor.
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delete |
Move constructor.
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virtualdefault |
Deconstructor.
| GameObjectEntryCommand::GameObjectEntryCommand | ( | GameObject * | ptrOb | ) |
Constructor.
| [in,out] | ptrOb | If non-null, the pointer to the GameObject. |
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overridevirtual |
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delete |
Assignment operator.
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delete |
Move assignment operator.
| GameObject* GameObjectEntryCommand::ptrOb |
The pointer to the GameObject to enter.