Sly Engine
SceneChangeNullCommand Class Reference

#include <SceneChangeNullCommand.h>

Inheritance diagram for SceneChangeNullCommand:
Inheritance graph
Collaboration diagram for SceneChangeNullCommand:
Collaboration graph

Public Member Functions

 SceneChangeNullCommand ()=default
 Default constructor. More...
 
 SceneChangeNullCommand (const SceneChangeNullCommand &)=delete
 Copy constructor. More...
 
 SceneChangeNullCommand (SceneChangeNullCommand &&)=delete
 Move constructor. More...
 
SceneChangeNullCommandoperator= (const SceneChangeNullCommand &)=delete
 Assignment operator. More...
 
SceneChangeNullCommandoperator= (SceneChangeNullCommand &&)=delete
 Move assignment operator. More...
 
virtual ~SceneChangeNullCommand ()=default
 Deconstructor. More...
 
virtual void execute () override
 Executes this command. More...
 
- Public Member Functions inherited from SceneChangeCommandBase
 SceneChangeCommandBase ()=default
 Default constructor. More...
 
 SceneChangeCommandBase (const SceneChangeCommandBase &)=delete
 Copy constructor. More...
 
 SceneChangeCommandBase (SceneChangeCommandBase &&)=delete
 Move constructor. More...
 
SceneChangeCommandBaseoperator= (const SceneChangeCommandBase &)=delete
 Assignment operator. More...
 
SceneChangeCommandBaseoperator= (SceneChangeCommandBase &&)=delete
 Move assignment operator. More...
 
virtual ~SceneChangeCommandBase ()=default
 Deconstructor. More...
 
- Public Member Functions inherited from CommandBase
 CommandBase ()=default
 Default constructor. More...
 
 CommandBase (const CommandBase &)=delete
 Copy constructor. More...
 
 CommandBase (CommandBase &&)=delete
 Move constructor. More...
 
CommandBaseoperator= (const CommandBase &)=delete
 Assignment operator. More...
 
CommandBaseoperator= (CommandBase &&)=delete
 Move assignment operator. More...
 
virtual ~CommandBase ()=default
 Deconstructor. More...
 

Constructor & Destructor Documentation

◆ SceneChangeNullCommand() [1/3]

SceneChangeNullCommand::SceneChangeNullCommand ( )
default

Default constructor.

◆ SceneChangeNullCommand() [2/3]

SceneChangeNullCommand::SceneChangeNullCommand ( const SceneChangeNullCommand )
delete

Copy constructor.

◆ SceneChangeNullCommand() [3/3]

SceneChangeNullCommand::SceneChangeNullCommand ( SceneChangeNullCommand &&  )
delete

Move constructor.

◆ ~SceneChangeNullCommand()

virtual SceneChangeNullCommand::~SceneChangeNullCommand ( )
virtualdefault

Deconstructor.

Member Function Documentation

◆ execute()

void SceneChangeNullCommand::execute ( )
inlineoverridevirtual

Executes this command.

Implements CommandBase.

◆ operator=() [1/2]

SceneChangeNullCommand& SceneChangeNullCommand::operator= ( const SceneChangeNullCommand )
delete

Assignment operator.

◆ operator=() [2/2]

SceneChangeNullCommand& SceneChangeNullCommand::operator= ( SceneChangeNullCommand &&  )
delete

Move assignment operator.


The documentation for this class was generated from the following file: