Sly Engine
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#include <GameObjectExitCommand.h>
Public Member Functions | |
GameObjectExitCommand ()=delete | |
Default constructor. More... | |
GameObjectExitCommand (const GameObjectExitCommand &)=delete | |
Copy constructor. More... | |
GameObjectExitCommand (GameObjectExitCommand &&)=delete | |
Move constructor. More... | |
GameObjectExitCommand & | operator= (const GameObjectExitCommand &)=delete |
Assignment operator. More... | |
GameObjectExitCommand & | operator= (GameObjectExitCommand &&)=delete |
Move assignment operator. More... | |
virtual | ~GameObjectExitCommand ()=default |
Deconstructor. More... | |
GameObjectExitCommand (GameObject *ptrOb) | |
Constructor. More... | |
void | execute () override |
Executes this command. More... | |
Public Member Functions inherited from SceneRegistry | |
SceneRegistry ()=default | |
Default constructor. More... | |
SceneRegistry (const SceneRegistry &)=delete | |
Copy constructor. More... | |
SceneRegistry (SceneRegistry &&)=delete | |
Move constructor. More... | |
SceneRegistry & | operator= (const SceneRegistry &)=delete |
Assignment operator. More... | |
SceneRegistry & | operator= (SceneRegistry &&)=delete |
Move assignment operator. More... | |
virtual | ~SceneRegistry ()=default |
Deconstructor. More... | |
Public Member Functions inherited from CommandBase | |
CommandBase ()=default | |
Default constructor. More... | |
CommandBase (const CommandBase &)=delete | |
Copy constructor. More... | |
CommandBase (CommandBase &&)=delete | |
Move constructor. More... | |
CommandBase & | operator= (const CommandBase &)=delete |
Assignment operator. More... | |
CommandBase & | operator= (CommandBase &&)=delete |
Move assignment operator. More... | |
virtual | ~CommandBase ()=default |
Deconstructor. More... | |
Public Attributes | |
GameObject * | ptrOb |
The pointer to the GameObject. More... | |
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delete |
Default constructor.
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delete |
Copy constructor.
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delete |
Move constructor.
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virtualdefault |
Deconstructor.
GameObjectExitCommand::GameObjectExitCommand | ( | GameObject * | ptrOb | ) |
Constructor.
[in,out] | ptrOb | If non-null, the pointer to the GameObject. |
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overridevirtual |
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delete |
Assignment operator.
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delete |
Move assignment operator.
GameObject* GameObjectExitCommand::ptrOb |
The pointer to the GameObject.