Sly Engine
SceneManagerAttorney Class Reference

#include <SceneManagerAttorney.h>

Collaboration diagram for SceneManagerAttorney:
Collaboration graph

Classes

class  SceneSwapRegistration
 Accessor for scene swap registration. More...
 

Private Member Functions

 SceneManagerAttorney ()=delete
 Default constructor. More...
 
 SceneManagerAttorney (const SceneManagerAttorney &)=delete
 Copy constructor. More...
 
 SceneManagerAttorney (SceneManagerAttorney &&)=delete
 Move constructor. More...
 
SceneManagerAttorneyoperator= (const SceneManagerAttorney &)=delete
 Assignment operator. More...
 
SceneManagerAttorneyoperator= (SceneManagerAttorney &&)=delete
 Move assignment operator. More...
 
 ~SceneManagerAttorney ()=delete
 Deconstructor. More...
 

Constructor & Destructor Documentation

◆ SceneManagerAttorney() [1/3]

SceneManagerAttorney::SceneManagerAttorney ( )
privatedelete

Default constructor.

◆ SceneManagerAttorney() [2/3]

SceneManagerAttorney::SceneManagerAttorney ( const SceneManagerAttorney )
privatedelete

Copy constructor.

◆ SceneManagerAttorney() [3/3]

SceneManagerAttorney::SceneManagerAttorney ( SceneManagerAttorney &&  )
privatedelete

Move constructor.

◆ ~SceneManagerAttorney()

SceneManagerAttorney::~SceneManagerAttorney ( )
privatedelete

Deconstructor.

Member Function Documentation

◆ operator=() [1/2]

SceneManagerAttorney& SceneManagerAttorney::operator= ( const SceneManagerAttorney )
privatedelete

Assignment operator.

◆ operator=() [2/2]

SceneManagerAttorney& SceneManagerAttorney::operator= ( SceneManagerAttorney &&  )
privatedelete

Move assignment operator.


The documentation for this class was generated from the following file: