Sly Engine
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#include <SceneManagerAttorney.h>
Classes | |
class | SceneSwapRegistration |
Accessor for scene swap registration. More... | |
Private Member Functions | |
SceneManagerAttorney ()=delete | |
Default constructor. More... | |
SceneManagerAttorney (const SceneManagerAttorney &)=delete | |
Copy constructor. More... | |
SceneManagerAttorney (SceneManagerAttorney &&)=delete | |
Move constructor. More... | |
SceneManagerAttorney & | operator= (const SceneManagerAttorney &)=delete |
Assignment operator. More... | |
SceneManagerAttorney & | operator= (SceneManagerAttorney &&)=delete |
Move assignment operator. More... | |
~SceneManagerAttorney ()=delete | |
Deconstructor. More... | |
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privatedelete |
Default constructor.
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privatedelete |
Copy constructor.
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privatedelete |
Move constructor.
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privatedelete |
Deconstructor.
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privatedelete |
Assignment operator.
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privatedelete |
Move assignment operator.