#include <TerrainRectangleArea.h>
◆ TerrainRectangleArea() [1/4]
TerrainRectangleArea::TerrainRectangleArea |
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< Default constructor
Copy constructor
◆ TerrainRectangleArea() [2/4]
◆ TerrainRectangleArea() [3/4]
◆ ~TerrainRectangleArea()
TerrainRectangleArea::~TerrainRectangleArea |
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◆ TerrainRectangleArea() [4/4]
◆ begin()
Gets the beginning.
- Returns
- A reference to a TRAIterator.
◆ end()
◆ GetMinMax()
void TerrainRectangleArea::GetMinMax |
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int & |
iMin, |
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int & |
iMax, |
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int & |
jMin, |
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int & |
jMax |
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Gets minimum and maximum.
- Parameters
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[in,out] | iMin | Zero-based index of the minimum. |
[in,out] | iMax | Zero-based index of the maximum. |
[in,out] | jMin | The minimum. |
[in,out] | jMax | The maximum. |
◆ GetTerrain()
◆ operator=() [1/2]
Move assignment operator.
◆ operator=() [2/2]
◆ iMax
int TerrainRectangleArea::iMax |
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private |
◆ iMin
int TerrainRectangleArea::iMin |
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private |
◆ jMax
int TerrainRectangleArea::jMax |
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private |
◆ jMin
int TerrainRectangleArea::jMin |
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◆ storedBegin
◆ storedEnd
◆ terrain
The documentation for this class was generated from the following files: