Sly Engine
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#include <SceneAttorney.h>
Classes | |
class | AlarmableRegistration |
An alarmable registration. More... | |
class | CollidableRegistration |
A collidable registration. More... | |
class | DrawableRegistration |
A drawable registration. More... | |
class | GameLoop |
Access to the Scene's gameloop. More... | |
class | InputableRegistration |
An inputable registration. More... | |
class | UpdatableRegistration |
An updatable registration. More... | |
Static Public Member Functions | |
static void | SubmitCommand (Scene *theScene, SceneRegistry *cmd) |
"Global" Submit command for the GameObject 'Able's' More... | |
Private Member Functions | |
SceneAttorney ()=delete | |
Default constructor. More... | |
SceneAttorney (const SceneAttorney &)=delete | |
Copy constructor. More... | |
SceneAttorney (SceneAttorney &&)=delete | |
Move constructor. More... | |
SceneAttorney & | operator= (const SceneAttorney &)=delete |
Assignment operator. More... | |
SceneAttorney & | operator= (SceneAttorney &&)=delete |
Move assignment operator. More... | |
~SceneAttorney ()=delete | |
Deconstructor. More... | |
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privatedelete |
Default constructor.
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privatedelete |
Copy constructor.
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privatedelete |
Move constructor.
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privatedelete |
Deconstructor.
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privatedelete |
Assignment operator.
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privatedelete |
Move assignment operator.
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static |
"Global" Submit command for the GameObject 'Able's'
[in,out] | theScene | If non-null, the scene. |
[in,out] | cmd | If non-null, the command. |