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Sly Engine
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#include <SceneAttorney.h>

Classes | |
| class | AlarmableRegistration |
| An alarmable registration. More... | |
| class | CollidableRegistration |
| A collidable registration. More... | |
| class | DrawableRegistration |
| A drawable registration. More... | |
| class | GameLoop |
| Access to the Scene's gameloop. More... | |
| class | InputableRegistration |
| An inputable registration. More... | |
| class | UpdatableRegistration |
| An updatable registration. More... | |
Static Public Member Functions | |
| static void | SubmitCommand (Scene *theScene, SceneRegistry *cmd) |
| "Global" Submit command for the GameObject 'Able's' More... | |
Private Member Functions | |
| SceneAttorney ()=delete | |
| Default constructor. More... | |
| SceneAttorney (const SceneAttorney &)=delete | |
| Copy constructor. More... | |
| SceneAttorney (SceneAttorney &&)=delete | |
| Move constructor. More... | |
| SceneAttorney & | operator= (const SceneAttorney &)=delete |
| Assignment operator. More... | |
| SceneAttorney & | operator= (SceneAttorney &&)=delete |
| Move assignment operator. More... | |
| ~SceneAttorney ()=delete | |
| Deconstructor. More... | |
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privatedelete |
Default constructor.
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privatedelete |
Copy constructor.
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privatedelete |
Move constructor.
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privatedelete |
Deconstructor.
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privatedelete |
Assignment operator.
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privatedelete |
Move assignment operator.
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static |
"Global" Submit command for the GameObject 'Able's'
| [in,out] | theScene | If non-null, the scene. |
| [in,out] | cmd | If non-null, the command. |

